On Tuesday, June 14, 2016 at E3, Nintendo revealed to the world just what exactly they had been cooking up for the brand new Legend of Zelda game. After the initial 45 second reveal wet the appetites of fans during E3 2014, Nintendo has remained strangely quiet on the latest iteration for one of their tentpole franchises. Only leaving the fortress known as the Treehouse to announce unfortunate delays and a dual platform launch (like Twilight Princess on the Gamecube and Wii) many were left to speculate what the future of Zelda would be.
The Legend of Zelda: Breath of the Wild is the 17 game for the series, based off the timeline Nintendo made by throwing all the games in a blender and serving it up to thirsty fans. With a 30 year legacy, Nintendo has tried lately to mix up the formula, while staying in touch with its roots. It is an odd and difficult balance to achieve.
A couple of weeks ago, I had an idea for a video game resolution for 2015. The idea may have been late for the start of the new year, but better late than never.
Over the course of the winter break from school, I watched some of AGDQ 2015. Specifically, the Legend of Zelda speed runs. It is safe to say that the skill and knowledge
those players possess about their game of choice is bonkers and masterful.
Last year, I started learning to speed run the latest Zelda game, A Link Between Worlds. It is challenging and exciting to learn how to break a game to a point of mastery. I am nowhere close to mastery, but I have fun every time I pick up my 3DS to run it.
Folks, here it is! The moment you have all been waiting for. For quite a while now, I have been teasing a big project for this summer on my vlogs. Shrouded in mystery, this project has teased your minds for quite some time. I am pleased to announce that the project was to create a Let’s Play.
For those of you unfamiliar with the term, a Let’s Play is a video series that has a person or persons play a game through from start to finish with commentary. It shows off the game while providing commentary, which is usually comedic. For a long time now I have wanted to create a Lets’ Play. There are plenty of games that I would love to share my passion for with others. The Sly Cooper games, Paper Mario and the Thousand Year Door, and others come to mind as projects I would love to create. Hopefully one day I can, but those titles will require way more time.
With work all summer and a few surprise trips, I needed a shorter title to share with my viewers. Then Shovel Knight came along! My love for Shovel Knight is no secret. As my Game of the Year for 2014, Shovel Knight holds a special place in my heart. It also happens to be shorter than the games I originally wanted to show. It’s a win-win!
Finally the Let’s Play is done! From the recording phase all the way to the uploading process! Check out the YouTube playlist below with all 12 episodes!
Now my biggest goal with this Let’s Play is not ad revenue, view counts, or praise. What I would love to gain from this experience is constructive criticism! Why? So I can make better videos in the future! So please, if you have any thoughts on how I can make a better product, please comment below or on the YouTube videos in question! Thanks everyone and I hope you enjoy my first Let’s Play!!
Left Behind Review– Welcome Home
By Max Roberts
Editors Note: Due to the nature of the DLC and where it fits into the entire story, spoilers for The Last Of Us appear in this review. Please, if you wish to go into the main campaign spoilers free, do not read this review or play the DLC until completion of the story. Enjoy.
Developer Naughty Dog is often praised for creating top notch games that are unmatched in quality, experience, and fun. Rightly so too. They, truly, have not made a bad game.
I want to praise Naughty Dog for something else in this review. That something is pure, sacred, and innocent. “The Kennel” crafts beautiful, rich, powerful and meaningful relationships. One relationship in particular is the beating heart of The Last Of Us’ DLC, Left Behind.
Hello! Have you been curious as to what I have been working on? Well let your curiosity be put to rest! I have been wrangling (I’ve always wanted to use that word!) up a gang to create an original podcast for Go Left Gaming. The result?