The worlds of hip-hop and video collide, not in the world of DJ Hero, but in the artistic stylings of Roger Pokorny. Through his spunky video essays, Roger takes the energy and vibrancy of hip-hop to talk about pop culture and games. From unique perspectives such as the state of rebooting franchises to the insanity of defending Arkham Origins, Roger’s infectous spirit and style rubs off on all his viewers.
Dope Facts about Roger Pokorny
He is the only* other person who understands why we need a new Splinter Cell game.
Heads up: I wrote this review from my perspective as an Uncharted fan. There was more to The Lost Legacy that I wanted to discuss than how it plays or looks. Due to this desire to dig deeper, this review contains spoilers for The Lost Legacy. Please read this after beating the game. It’ll take you six to eight hours. Not long at all.
The legacy of the Uncharted franchise is anything but lost. The strength and allure of Nathan Drake’s adventures grips their audience from beginning to end. Uncharted is essential to not only the PlayStation brand, but the video game industry at large as the developer, Naughty Dog, has proven to push the medium forward.
When Uncharted 4: A Thief’s End launched last year, Naughty Dog was adamant about it being Nathan Drake’s last adventure. Sticking to their guns, A Thief’s End wrapped up Nate’s story perfectly. I was so enamored with A Thief’s End after my journey that it cemented itself as my favorite game to date (and it still is).
As Naughty Dog began to approach the promised single player DLC, the studio asked itself one question—”Could we make an Uncharted without Nathan Drake?” Thus, Uncharted: The Lost Legacy was born. It is an interesting question to ask about a beloved series, especially from a studio as prolific and talented as Naughty Dog.
Co-founder of IGN, Peer Schneider sits down with Max Roberts to offer a look inside the world’s largest gaming website—IGN. Peer shares about bringing video games back on TV, reacting and responding to the audience, and how to keep reporting entertainment and gaming news fresh over the course of 20 years. With 156 million monthly users across 12 platforms, IGN is a massive machine. Join us for a peek at the parts the make it all work and the community that fuels it.
Follow Peer on Twitter @PeerIGN Follow IGN on Twitter @IGN and nearly every other platform known to man including, but not limited to…
Join Max as he turns the microphone around on the founder of Noclip, Danny O’Dwyer. In September 2016, Danny left his job at Gamespot to pursue a passion for sharing stories through documentaries focused on video games. Max explores Danny’s history of using video to tell stories and discusses the future of Noclip, while learning a bit about the documentary process itself. So sit down, grab a pint, and listen to us interview the interviewer.
“At GDC I had like developers and players and even the people we’re interviewing like being so nice, like being so, I think grateful is the word I’d use, which is like flabbergasting to me. Like, we were interviewing people and they were like happy we were doing this.” – Danny O’Dwyer from his vlog about Noclip’s first six months.
This time on Behind the Pixel, I talk to Nick “Woz” Wozniak and Ian Flood from Yacht Club Games: The studio behind one of my favorite games of all time–Shovel Knight. Join me as I dig into the early days of their Kickstarter, their on-going stretch goals, and the future of the studio. Listen in to learn all about the crowd funded success and its community centered studio.
“We believe in Shovel Knight. We know that the final game is going to be great. We’re so sure of this that we quit our full time jobs to work on it. We’ve poured a massive amount of time, money and effort into our labor of love, but it’s not enough to finish the game. In order to make Shovel Knight a reality, we need you!”- Yacht Club Games from their Kickstarter for Shovel Knight
Yacht Club Games at PAX East 2013. Image taken from the game’s Kickstarter in Update #2 “We’re back from PAX!” Nick Wozniak is second from the right-hand side. Ian Flood is second from the left-hand side.
In this episode of Behind the Pixel, I figure out who the heck Alex O’Neill really is. Ever since he replaced me on Millennial Gaming Speak the weekend I got engaged, I’ve heard rumblings of a fly guy that podcasts for hours on end, knows Greg Miller, and has some thought-provoking things to say about video games. Listen in as I chat with Alex and learn about his living portfolio—Irrational Passions—and the future of the industry.
In this inaugural episode of my new long form interview show, I sat down with editor-at-large of Kotaku, Kirk Hamilton. We discuss Kirk’s background in jazz music, his journalism career at Kotaku, and how it all jives together. Tune in as I pick Kirk’s brain and learn more about one of raddest reviewers in the video game industry.