This time on Behind the Pixel, I talk to Nick “Woz” Wozniak and Ian Flood from Yacht Club Games: The studio behind one of my favorite games of all time–Shovel Knight. Join me as I dig into the early days of their Kickstarter, their on-going stretch goals, and the future of the studio. Listen in to learn all about the crowd funded success and its community centered studio.
Follow Yacht Club Games on Twitter @YachtClubGames and their games and news over at their website.
Nick Wozniak is a pixel artist at Yacht Club Games. Follow him on Twitter @norkwoz.
Ian Flood is a programmer at Yacht Club Games. Follow him on Twitter @Ianmflood.
Listen to the show above or on a podcast service of your choice!
Dope Facts about Yacht Club Games
- They created the first third-party Amiibo (and should make more).
- They raised a total of $311,502 on Kickstarter. That’s 315% more than their goal of $75,000!
- Shovel Knight has both a “Butt Mode” and a Jar Jar Binks inspired mode that replaces choice text with the words “butt,” “meesa,” and “yoosa.”
Links to articles mentioned in the interview
(Listed in order of publication date)
“We believe in Shovel Knight. We know that the final game is going to be great. We’re so sure of this that we quit our full time jobs to work on it. We’ve poured a massive amount of time, money and effort into our labor of love, but it’s not enough to finish the game. In order to make Shovel Knight a reality, we need you!”- Yacht Club Games from their Kickstarter for Shovel Knight
Yacht Club Games at PAX East 2013. Image taken from the game’s Kickstarter in Update #2 “We’re back from PAX!” Nick Wozniak is second from the right-hand side. Ian Flood is second from the left-hand side.
This episode was recorded on April 11, 2017.
Folks, here it is! The moment you have all been waiting for. For quite a while now, I have been teasing a big project for this summer on my vlogs. Shrouded in mystery, this project has teased your minds for quite some time. I am pleased to announce that the project was to create a Let’s Play.
For those of you unfamiliar with the term, a Let’s Play is a video series that has a person or persons play a game through from start to finish with commentary. It shows off the game while providing commentary, which is usually comedic. For a long time now I have wanted to create a Lets’ Play. There are plenty of games that I would love to share my passion for with others. The Sly Cooper games, Paper Mario and the Thousand Year Door, and others come to mind as projects I would love to create. Hopefully one day I can, but those titles will require way more time.
With work all summer and a few surprise trips, I needed a shorter title to share with my viewers. Then Shovel Knight came along! My love for Shovel Knight is no secret. As my Game of the Year for 2014, Shovel Knight holds a special place in my heart. It also happens to be shorter than the games I originally wanted to show. It’s a win-win!
Finally the Let’s Play is done! From the recording phase all the way to the uploading process! Check out the YouTube playlist below with all 12 episodes!
Now my biggest goal with this Let’s Play is not ad revenue, view counts, or praise. What I would love to gain from this experience is constructive criticism! Why? So I can make better videos in the future! So please, if you have any thoughts on how I can make a better product, please comment below or on the YouTube videos in question! Thanks everyone and I hope you enjoy my first Let’s Play!!
Being born in 1994, I missed out on both the NES and SNES eras. Although familiar with 2D games, I grew up playing 3D games at home, while 2D games provided a portable experience. That’s not to say I never played the classics. Super Mario Bros. 3 stands to be one of my favorite games. Unfortunately, I did miss out on Mega Man, early Zelda games, Duck Tales, and other classics that hold a special place in gamer’s hearts.
Yacht Club Games has given me a taste of all the best parts of that early era in gaming. Shovel Knight has put all the best aspects of iconic titles — thoughtful combat, unique level design, stunning pixel art, a dope soundtrack — into, what I easily consider to be, 2014’s best game to date.