Ep. 01: An Interview with Kirk Hamilton

In the inaugural episode of my new long form interview show, I sat down with Kotaku’s editor-at-large, Kirk Hamilton. We discuss Kirk’s background in jazz music, his journalism career at Kotaku, and how it all jives together. Tune in as I pick Kirk’s brain and learn more about one of raddest reviewers in the video game industry.

Follow Kirk on Twitter @KirkHamilton and his work over at Kotaku

Dope Facts about Kirk

  • Kirk knows his stuff about video games and all that jazz
  • Wrote a positive review using the word “nope” extensively
  • Loves Avatar: The Last Airbender

Links to articles mentioned in the interview

(Listed in order of publication date)

Kirk’s first album The Exited Door

“I’m just a musician who landed a cool writing gig.”- Kirk Hamilton from his blog post Holding On To San Franciscokirk2

Firewatch Review

Firewatch Review

By Max Roberts

At a distance, Firewatch is a good looking package. It has a gorgeous art style, stellar acting, an allure of mystery and intrigue. When pulling back the layers of the orange and yellow hued packaging, there is a grounded story of one man’s lot in life. Campo Santo’s debut game has stuck with me like sap on a tree; it’s careful cultivation of story, world design, and themes seep out of the digital cracks to create a deeply rooted first person experience.

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The Legend of Zelda– New Year Resolution

A couple of weeks ago, I had an idea for a video game resolution for 2015. The idea may have been late for the start of the new year, but better late than never.

Over the course of the winter break from school, I watched some of AGDQ 2015. Specifically, the Legend of Zelda speed runs. It is safe to say that the skill and knowledge those players possess about their game of choice is bonkers and masterful.
Last year, I started learning to speed run the latest Zelda game, A Link Between Worlds. It is challenging and exciting to learn how to break a game to a point of mastery. I am nowhere close to mastery, but I have fun every time I pick up my 3DS to run it.
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Shovel Knight Review

Being born in 1994, I missed out on both the NES and SNES eras. Although familiar with 2D games, I grew up playing 3D games at home, while 2D games provided a portable experience. That’s not to say I never played the classics. Super Mario Bros. 3 stands to be one of my favorite games. Unfortunately, I did miss out on Mega Man, early Zelda games, Duck Tales, and other classics that hold a special place in gamer’s hearts.

Yacht Club Games has given me a taste of all the best parts of that early era in gaming. Shovel Knight has put all the best aspects of iconic titles — thoughtful combat, unique level design, stunning pixel art, a dope soundtrack — into, what I easily consider to be, 2014’s best game to date.

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Destiny Preview

Let me be clear: I was not excited for Destiny.

I admired Bungie’s goal and mission for their new space saga. A vast digital universe filled with unique, diverse players that are constantly connected is something to be admired in the gaming space (ba da chhhh). The game just did not appeal to me.

I am not a FPS fan. I don’t care for character creation. I certainly prefer to play alone for most games.

What made my passive attitude toward Destiny even more surprising (to myself) is that a vast majority of the gaming community is eagerly awaiting destiny to let them play Bungie’s newest game (last one, I swear). People are stoked to shoot aliens in first person vicariously through their own, user generated character with friends and strangers alike.

When Sony gave all the attendees of the “E3 Sony Experience” access to the brief and PS4 exclusive Alpha for Destiny, I challenged Destiny and Bungie to make a lasting first impression. They met that challenge with an alarmingly fierce sense of direction, beauty, and wonder.

I am sold on Destiny.

From Thursday, June 12 at 12:00 PM PST through Sunday, June 15 at 11:59 PM PST Bungie granted a small pool of PS4 owners the ability to try a slice of Destiny. Featuring one story mission, a few side quests, a raid, a public event, the central hub, and one VS mode, the Destiny First Look Alpha took me by the hand, like a child in a theme park, and decided to give me the grand tour.

Shall we play?

Shall we play?

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Left Behind Live Stream Schedule

Here is the final schedule for the live stream and giveaway. The trivia for the prizes will happen during the show itself; not during the pre and post shows. Winners will be emailed there codes after the show.

March 4, 2014
All of the times below are EST

5:00-6:00 PM- Pre-Show; Multiplayer and general discussion
6:00-9:00 PM- Show; A full live stream of the Left Behind DLC for The Last Of Us (end time subject to changing if play through takes less or more time)
9:00-11:00 PM- Post-Show; Multiplayer with fans and friends!

If you would like to play factions after the main stream with me, tweet at @GoLeftGaming your PSN and I can add you into the party. If the list is larger than four, a rotation pattern will be implemented. Microphones are encouraged for multiplayer! Hope to see you on Go Left Gaming’s Twitch channelschedule!!