The Legend of Zelda: Breath of the Wild is nearly upon us. Hyrule is in danger once again and in mere days we will set out to find the Master Sword, aid Zelda, and defeat Calamity Ganon.
It has been a long, winding journey just to get to the game’s launch on March 3, 2017 though. Zelda fans love timelines, so I thought it would be worthwhile and interesting to look back at the history of the development of The Legend of Zelda: Breath of the Wild. It is easy to forget where a game has come from and exactly what it took to get to a launch.
Breath of the Wild mirrors The Legend of Zelda: Twilight Princess by launching across two game systems and promises to be the largest Zelda game to date. Since hindsight is 20/20, let’s take a look back and see how Nintendo’s foray into open world game design came to be.
Nintendo’s brand new home console is upon us. I have written quite a bit about the Switch these past few days. I have already written one blog post about my diagnosis of the negativity surrounding the Switch. For this article, I wanted to present a more through and rounded look at the Switch itself and what Nintendo announced last week. Now that the dust has settled from the event and consequent live streams, here is everything you need to know about the Nintendo Switch.
It is an incredibly exciting time to be a gamer. Virtual reality is taking off and the market is in the golden years of two home systems with more powerful iterations out or on the horizon. What amps me up the most though, is impending launch of a new Nintendo console. Nintendo is where quite a few people cut their teeth on gaming and a new generation is gearing up. It’s hard not to be excited.
The Switch touts the ability to take home console game experiences on the go. The entire system is portable and playable on the go. The promise of playing the new, open-world Zelda game or a full-fledged 3D Mario adventure on the big screen or on the go is enticing. It is the fusion of Nintendo’s home and portable market.
We are just days away from a total news blowout on Nintendo’s next home console, the Switch. It has been no secret that Nintendo has been working on a new console for quite some time. Codenamed “NX,” this new device has been the carrot at the end of Nintendo’s stick for months.
Wow. What a day in the gaming world for me. Today, on Dec. 3, 2016, The Last Of Us Part II was revealed at PSX.
As I lie here in my bed writing this up, eight hours after the reveal, a panel, and writing two news stories, the announcement still doesn’t seem quite real. Naughty Dog is my favorite developer in the business. This year they released my new favorite game of all time Uncharted 4: A Thief’s End, which bumped my previous favorite (you guessed it), The Last Of Us down to number two. Which is such an unfair and dumb thing to even do or say. Both are utterly incredible experiences. I even reviewed The Last Of Us here on the blog.
If you want to read what the game is about, check out my two news stories: This one is about the reveal itself, while this one is about the panel the director and cast later in the day. You can watch the trailer for the game above.
This post is more to acknowledge my feelings about the game and its announcement. I’m a mess. Continue reading
It truly is an exciting time to be a gamer. The next generation of console gaming is upon us. Hundreds of games are being made for both the PlayStation 4 and Xbox One. With the launch of the PS4 just one day away, I invited Mitchell Morgan to write a piece for Go Left Gaming’s PS4 Launch Week. Mitchell decided to about the games you need to keep on your radar, despite the lack of news and being over shadowed by huge first-party launch titles. So without further ado, here are games you need to keep an eye on.
Under The Radar PS4 Games
By Mitchell Morgan
Sony has taken an interesting route during the week’s building up to the PlayStation 4’s launch. They have removed the street dates on all titles and peripherals, allowing consumers to go buy what they would like before the PS4 is out. In my opinion, this is a smart move. It builds even more hype for the launch, letting gamers stare at game boxes and useless add-ons. But there is one that is not entirely useless. That would be the DualShock 4, the brand new controller for Sony’s new system. Customers may buy the DualShock 4 and hold it and get a real taste of what the next generation will feel like. BEYOND that, the DS4 even works with the PS3 in some capacity, allowing users to play first-party games with the controller plugged in. This is the closest taste the public has to the next generation’s feel and let me tell you it feels mighty good.