By Max Roberts
At a distance, Firewatch is a good looking package. It has a gorgeous art style, stellar acting, an allure of mystery and intrigue. When pulling back the layers of the orange and yellow hued packaging, there is a grounded story of one man’s lot in life. Campo Santo’s debut game has stuck with me like sap on a tree; it’s careful cultivation of story, world design, and themes seep out of the digital cracks to create a deeply rooted first person experience.
Game exclusivity blows. Today’s Tomb Raider news at Xbox’s Gamescom press conference was the straw that broke the camel’s back. How is this fair to the consumer at all? It’s not. Corporate puppet masters are pulling strings to raise profits as they strip a product away from select audiences. They are punishing consumers for not owning their game box.
And yet, I am a hypocrite. I love exclusive titles. The Last Of Us is my favorite game of all time, which is exclusive to PlayStation products. As I think about it, if Joel and Ellie made the jump to Xbox or PC, I would feel a tad betrayed. Then I realize that thousands more get to experience a game that moved my heart and soul. It is not fair that Xbox gamers can’t play The Last Of Us.
Right now, the Xbox One sales cower in the shadow of PS4 sales. PC gaming is as large as ever. None of this makes sense to me as a smart business move. Square Enix is actively cutting out 2/3 of it’s potential profit. Obviously, Microsoft is writing a huge check to Square, but is that number worth the unavoidable loss in sales. Kotaku has complied responses to this morning’s announcement; It’s no surprise that gamers feel cheated. Top notch artist, @Pandamusk, captures perfectly how the community feels at large right now.
There does seem to be some miscommunication about the exclusivity of the title. Official statements say “exclusive on Xbox for Holiday 2015.” Clearly, that leaves some hope for fans and gamers all around. This problem isn’t only about exclusive games. What about exclusive DLC or portions of gameplay? GameStop has even been discovered to try and secure exclusive chunks of final games, not just missions. Exclusive costumes, missions, characters, collectibles, and editions need to stop. Gamers are the most passionate fans I have ever encountered. We are die hards for the games. When companies strip our passions from us, it’s hard not to feel cut out. I’m a gamer too. If you’re reading this, you most likely are too. Exclusive content needs to stop.
The best way to prove this to the corporate puppet masters is to stop pre-ordering for exclusive content. As the consumer, we need to speak with our wallets. Petitions will not stop contract agreements. We hold the power within our hands. If we don’t buy it, companies won’t produce these exclusivity barriers. We can do it. Break down the walls of exclusivity and let’s help bring games to gamers.
Let me be clear: I was not excited for Destiny.
I admired Bungie’s goal and mission for their new space saga. A vast digital universe filled with unique, diverse players that are constantly connected is something to be admired in the gaming space (ba da chhhh). The game just did not appeal to me.
I am not a FPS fan. I don’t care for character creation. I certainly prefer to play alone for most games.
What made my passive attitude toward Destiny even more surprising (to myself) is that a vast majority of the gaming community is eagerly awaiting destiny to let them play Bungie’s newest game (last one, I swear). People are stoked to shoot aliens in first person vicariously through their own, user generated character with friends and strangers alike.
When Sony gave all the attendees of the “E3 Sony Experience” access to the brief and PS4 exclusive Alpha for Destiny, I challenged Destiny and Bungie to make a lasting first impression. They met that challenge with an alarmingly fierce sense of direction, beauty, and wonder.
I am sold on Destiny.
From Thursday, June 12 at 12:00 PM PST through Sunday, June 15 at 11:59 PM PST Bungie granted a small pool of PS4 owners the ability to try a slice of Destiny. Featuring one story mission, a few side quests, a raid, a public event, the central hub, and one VS mode, the Destiny First Look Alpha took me by the hand, like a child in a theme park, and decided to give me the grand tour.
Shall we play?
The road to Metal Gear Solid V has been a long one. The end of Metal Gear Solid 4 was a perfect note to end the main story on, but there is always more to tell about Big Boss and Snake. Hideo Kojima surprised the industry with the announcement of Metal Gear Solid V: The Phantom Pain in 2012. This game has been designed to bridge the gap for Big Boss’ story between the PSP title, Peace Walker, and Meal Gear Solid 1. The new game boasts Kojima’s brand new FOX Engine, with photo-realism in mind. To hold fans over until The Phantom Pain’s release in 2015, Konami asked Kojima to release the prologue of the game separately. This is where Metal Gear Solid V: Ground Zeroes comes into play.
Notice anything different about the Go Left Gaming home page? No. Here, I’ll point it out for you.
There is a new page for you to visit!! The “Vlog” page!
The Vlog page is very simple. It has just one video embedded into its page-y goodness. That video is a playlist for every single episode of Go Left Gaming’s weekly Thursday vlog! From that video playlist, you can even visit Go Left Gaming’s YouTube channel and subscribe to see new vlogs every Thursday! Vlog 012: Next-Gen Multiplayer was just posted! Check it out and any other vlogs you may have missed. And always remember to…Go Left!
Welcome! Wow, this is the first post of 2014. I’m sorry if this seems a little late, but I have such exciting news! Go Left Gaming has been pushing the multimedia aspect of journalism on its YouTube and Twitch channels. Content includes weekly vlogs, live streams, and walk through videos. It’s super exciting to be creating the content and learning about this aspect of the industry. As a part of this multimedia push, Go Left Gaming is hosting a live stream of The Last Of Us‘ DLC, Left Behind and the factions multiplayer mode!
The stream will be held on March 4, 2014 at 6:00 PM EST! That is when I will start the Left Behind DLC from start to finish with all the collectibles and conversations. This will be a ton of fun. A little bit before and for quite some time after the DLC, I will play The Last Of Us online multiplayer.
Also, as a part of the stream, to share my love of The Last Of Us and it’s brand new DLC there will be a giveaway! A total of three prizes will be given away! There are-
1) The entire American Dreams prequel comic series (4 issues in total)
2) The Left Behind DLC
and the grand prize-
3) The Last Of Us season pass (which includes Left Behind, all the multiplayer DLC, and the documentary) AND the American Dreams prequel comic series
How the winners will be decided and the details of the contest will be set in concrete at a later time, but those are the prizes!
You can RSVP for the event on our Facebook page or just click here! Hope to see you on March 4, 2014 at 6:00 PM EST on Go Left Gaming’s Twitch channel for Left Behind!
It truly is an exciting time to be a gamer. The next generation of console gaming is upon us. Hundreds of games are being made for both the PlayStation 4 and Xbox One. With the launch of the PS4 just one day away, I invited Mitchell Morgan to write a piece for Go Left Gaming’s PS4 Launch Week. Mitchell decided to about the games you need to keep on your radar, despite the lack of news and being over shadowed by huge first-party launch titles. So without further ado, here are games you need to keep an eye on.
Under The Radar PS4 Games
By Mitchell Morgan