The Legend of Zelda: Breath of the Wild is nearly upon us. Hyrule is in danger once again and in mere days we will set out to find the Master Sword, aid Zelda, and defeat Calamity Ganon.
It has been a long, winding journey just to get to the game’s launch on March 3, 2017 though. Zelda fans love timelines, so I thought it would be worthwhile and interesting to look back at the history of the development of The Legend of Zelda: Breath of the Wild. It is easy to forget where a game has come from and exactly what it took to get to a launch.
Breath of the Wild mirrors The Legend of Zelda: Twilight Princess by launching across two game systems and promises to be the largest Zelda game to date. Since hindsight is 20/20, let’s take a look back and see how Nintendo’s foray into open world game design came to be.
It is an incredibly exciting time to be a gamer. Virtual reality is taking off and the market is in the golden years of two home systems with more powerful iterations out or on the horizon. What amps me up the most though, is impending launch of a new Nintendo console. Nintendo is where quite a few people cut their teeth on gaming and a new generation is gearing up. It’s hard not to be excited.
The Switch touts the ability to take home console game experiences on the go. The entire system is portable and playable on the go. The promise of playing the new, open-world Zelda game or a full-fledged 3D Mario adventure on the big screen or on the go is enticing. It is the fusion of Nintendo’s home and portable market.
Sony has taken an interesting route during the week’s building up to the PlayStation 4’s launch. They have removed the street dates on all titles and peripherals, allowing consumers to go buy what they would like before the PS4 is out. In my opinion, this is a smart move. It builds even more hype for the launch, letting gamers stare at game boxes and useless add-ons. But there is one that is not entirely useless. That would be the DualShock 4, the brand new controller for Sony’s new system. Customers may buy the DualShock 4 and hold it and get a real taste of what the next generation will feel like. BEYOND that, the DS4 even works with the PS3 in some capacity, allowing users to play first-party games with the controller plugged in. This is the closest taste the public has to the next generation’s feel and let me tell you it feels mighty good.
By Max Roberts
Just moments after I sat down to write this nostalgic article, my girlfriend found a micro USB cable at her house. That was the crucial piece I needed to make my brand new DualShock 4 controller work with my PS3, just a mere sixteen days before the PlayStation 4 launch in North America. That was over an hour ago. Today was a #PlayStationMemory for me.
Back on February 20, 2013, Sony had a press conference to reveal the future of PlayStation. The hype was palpable all over the web. Memories and nostalgia swept through gamers like a tidal wave and a hashtag was created to share those intimate moments gamers had with PlayStation; #PlayStationMemories. The hashtag took Twitter by storm and everyone was BEYOND excited for the new hardware reveal.
Then 25 days before the launch in North America, Sony released a commercial of sorts, inspired by the viral hashtag. The video was titled #4thePlayers.
The video took gamers on a long trip down memory lane, taking the hype for the next generation of PlayStation to new heights.
Now here we are, just FOUR days away from Sony’s next home console. New memories are bound to be born as the next generation of console gaming takes flight, but I wanted to take a moment and take one more good long look back on gaming with PlayStation throughout the years. I want to share with you my five favorite gaming memories with PlayStation at their core. Let’s look back in time at all the crazy adventures I’ve had with Sony by my side.