I have failed my town this week.
(Real) Life hit hard this week. Lots of work to do, both for my employer and Go Left Gaming. The Last Of Us Review took quite a bit of my free time this week. Alongside work, friends, either from out of town or close by, popped in, which I loved. So my town was neglected more than it should have been this week. I had quite a long play session on Tuesday, but the rest of the week was just popping in and watering my flowers or even not getting to the game at all. I’ll summarize my Tuesday and few other pleasant surprises in-game here and I hope that this next week will be MUCH better. The upcoming week is also my last week for these entries. What will follow is my official review of Animal Crossing: New Leaf. If you would like to keep up with my town and its development afterwards, add me on your 3DS! My friend code is 2363-6425-535. Direct message me on Twitter your Friend Code, or leave it in a comment below! Now onto my (shabby) week in Animal Crossing: New Leaf!
The Last Of Us Review
By Max Roberts
“The problem with The Last Of Us is that not every single person currently living on Earth will play it.” – @MaverickTenSays
Can it be true?
My friend Maverick makes a bold statement. Can a game truly be that good? Something everyone should play? In short, yes. The Last Of Us is a true experience. Not like watching a movie or reading a book. No. You are actively involved in this post-pandemic world Naughty Dog has fashioned from man’s fears. You will invest your time, energy, and emotion into the story and characters of The Last Of Us. You will feel loss and fear alongside grace and hope. The Last Of Us is a masterful production.
The Last of Us Demo Preview
By Max Roberts
One word describes The Last of Us demo: Atmosphere. Naughty Dog’s games excel at immersing their players in vibrant, living worlds. From Crash Bandicoot with its colorful, cartoon levels to the cinematic adventures of treasure hunter Nathan Drake, Naughty Dog always makes a world that you want to be in. The Last of Us seems to be the pinnacle of 19 years of creating worlds with an immersive atmosphere.