In the inaugural episode of my new long form interview show, I sat down with Kotaku’s editor-at-large, Kirk Hamilton. We discuss Kirk’s background in jazz music, his journalism career at Kotaku, and how it all jives together. Tune in as I pick Kirk’s brain and learn more about one of raddest reviewers in the video game industry.
Follow Kirk on Twitter @KirkHamilton and his work over at Kotaku
Dope Facts about Kirk
- Kirk knows his stuff about video games and all that jazz
- Wrote a positive review using the word “nope” extensively
- Loves Avatar: The Last Airbender
Links to articles mentioned in the interview
(Listed in order of publication date)
Kirk’s first album The Exited Door
“I’m just a musician who landed a cool writing gig.”- Kirk Hamilton from his blog post Holding On To San Francisco
I am launching a new project. This project is a long form interview show with a variety of people throughout the video game industry; whether they be a gaming journalist, game designer, or an industry personality.
The first episode airs this Monday, January 30,2017 at 12:00 PM EST on my YouTube channel. A companion post with the interview will go live here on Go Left Gaming.
The road to Metal Gear Solid V has been a long one. The end of Metal Gear Solid 4 was a perfect note to end the main story on, but there is always more to tell about Big Boss and Snake. Hideo Kojima surprised the industry with the announcement of Metal Gear Solid V: The Phantom Pain in 2012. This game has been designed to bridge the gap for Big Boss’ story between the PSP title, Peace Walker, and Meal Gear Solid 1. The new game boasts Kojima’s brand new FOX Engine, with photo-realism in mind. To hold fans over until The Phantom Pain’s release in 2015, Konami asked Kojima to release the prologue of the game separately. This is where Metal Gear Solid V: Ground Zeroes comes into play.