In this episode of Behind the Pixel, I figure out who the heck Alex O’Neill really is. Ever since he replaced me on Millennial Gaming Speak the weekend I got engaged, I’ve heard rumblings of a fly guy that podcasts for hours on end, knows Greg Miller, and has some thought-provoking things to say about video games. Listen in as I chat with Alex and learn about his living portfolio—Irrational Passions—and the future of the industry.
Follow Alex on Twitter @AlFighter27 and his work over at Irrational Passions.
Listen to the show above or on a podcast service of your choice!
Dope Facts about Alex
- He is a mad lover of Chipotle
- He thinks Kingdom Hearts 2 is the best Kingdom Hearts game
- When Googling his name, the American-born, India-based actor Alexx O’Nell comes up first
Links to articles mentioned in the interview
(Listed in order of publication date)
“This Max character, getting engaged, sounds like a dirt bag.”- Alex O’Neill from episode 77 of Millennial Gaming Speak “Why We Want Careers in Games Media.”
Edit (05/16/2017): The original title of this episode was “An Interview with Alex O’Neill.” I decided to change the name to better reflect the podcast and its content for listeners.
This episode was originally recorded on April 7, 2017.
Folks, here it is! The moment you have all been waiting for. For quite a while now, I have been teasing a big project for this summer on my vlogs. Shrouded in mystery, this project has teased your minds for quite some time. I am pleased to announce that the project was to create a Let’s Play.
For those of you unfamiliar with the term, a Let’s Play is a video series that has a person or persons play a game through from start to finish with commentary. It shows off the game while providing commentary, which is usually comedic. For a long time now I have wanted to create a Lets’ Play. There are plenty of games that I would love to share my passion for with others. The Sly Cooper games, Paper Mario and the Thousand Year Door, and others come to mind as projects I would love to create. Hopefully one day I can, but those titles will require way more time.
With work all summer and a few surprise trips, I needed a shorter title to share with my viewers. Then Shovel Knight came along! My love for Shovel Knight is no secret. As my Game of the Year for 2014, Shovel Knight holds a special place in my heart. It also happens to be shorter than the games I originally wanted to show. It’s a win-win!
Finally the Let’s Play is done! From the recording phase all the way to the uploading process! Check out the YouTube playlist below with all 12 episodes!
Now my biggest goal with this Let’s Play is not ad revenue, view counts, or praise. What I would love to gain from this experience is constructive criticism! Why? So I can make better videos in the future! So please, if you have any thoughts on how I can make a better product, please comment below or on the YouTube videos in question! Thanks everyone and I hope you enjoy my first Let’s Play!!
Being born in 1994, I missed out on both the NES and SNES eras. Although familiar with 2D games, I grew up playing 3D games at home, while 2D games provided a portable experience. That’s not to say I never played the classics. Super Mario Bros. 3 stands to be one of my favorite games. Unfortunately, I did miss out on Mega Man, early Zelda games, Duck Tales, and other classics that hold a special place in gamer’s hearts.
Yacht Club Games has given me a taste of all the best parts of that early era in gaming. Shovel Knight has put all the best aspects of iconic titles — thoughtful combat, unique level design, stunning pixel art, a dope soundtrack — into, what I easily consider to be, 2014’s best game to date.
Let me be clear: I was not excited for Destiny.
I admired Bungie’s goal and mission for their new space saga. A vast digital universe filled with unique, diverse players that are constantly connected is something to be admired in the gaming space (ba da chhhh). The game just did not appeal to me.
I am not a FPS fan. I don’t care for character creation. I certainly prefer to play alone for most games.
What made my passive attitude toward Destiny even more surprising (to myself) is that a vast majority of the gaming community is eagerly awaiting destiny to let them play Bungie’s newest game (last one, I swear). People are stoked to shoot aliens in first person vicariously through their own, user generated character with friends and strangers alike.
When Sony gave all the attendees of the “E3 Sony Experience” access to the brief and PS4 exclusive Alpha for Destiny, I challenged Destiny and Bungie to make a lasting first impression. They met that challenge with an alarmingly fierce sense of direction, beauty, and wonder.
I am sold on Destiny.
From Thursday, June 12 at 12:00 PM PST through Sunday, June 15 at 11:59 PM PST Bungie granted a small pool of PS4 owners the ability to try a slice of Destiny. Featuring one story mission, a few side quests, a raid, a public event, the central hub, and one VS mode, the Destiny First Look Alpha took me by the hand, like a child in a theme park, and decided to give me the grand tour.
Shall we play?
The road to Metal Gear Solid V has been a long one. The end of Metal Gear Solid 4 was a perfect note to end the main story on, but there is always more to tell about Big Boss and Snake. Hideo Kojima surprised the industry with the announcement of Metal Gear Solid V: The Phantom Pain in 2012. This game has been designed to bridge the gap for Big Boss’ story between the PSP title, Peace Walker, and Meal Gear Solid 1. The new game boasts Kojima’s brand new FOX Engine, with photo-realism in mind. To hold fans over until The Phantom Pain’s release in 2015, Konami asked Kojima to release the prologue of the game separately. This is where Metal Gear Solid V: Ground Zeroes comes into play.
Left Behind Review– Welcome Home
By Max Roberts
Editors Note: Due to the nature of the DLC and where it fits into the entire story, spoilers for The Last Of Us appear in this review. Please, if you wish to go into the main campaign spoilers free, do not read this review or play the DLC until completion of the story. Enjoy.
Developer Naughty Dog is often praised for creating top notch games that are unmatched in quality, experience, and fun. Rightly so too. They, truly, have not made a bad game.
I want to praise Naughty Dog for something else in this review. That something is pure, sacred, and innocent. “The Kennel” crafts beautiful, rich, powerful and meaningful relationships. One relationship in particular is the beating heart of The Last Of Us’ DLC, Left Behind.
The world of video games is vast. There is no way we could play every single game. Some of us pick up the greats, while others play the duds. As a result, some of us miss out on true gems in the industry. A few weeks ago, Jeriah King, a reader and fan of Go Left Gaming, reached out to us. He asked if he could write a review for the site. Humbled by his request, we graciously accepted his offer to write exclusive content for us. Jeriah went straight to work and wrote us a review for Atlus’s puzzle platformer, Catherine. Below are all of Jeriah King’s thoughts on this game changer in the industry. If you would like to write a review for Go Left Gaming, check out the contact page and let us know what you would like to write. We would love to hear from you. Thank you for your time and enjoy Jeriah King’s review for Catherine.
By Jeriah King
Coming from Atlus, the makers of Persona, Catherine is unique in its own way, giving you the feeling that something amazing is happening right before your eyes. Performing obligations and choosing right from wrong is what sets this game apart from other Japanese, anime style games. Coming from such an immensely popular title as Persona, Atlus had to raise the bar once again to impress gamers everywhere. Replaying Catherine almost a year later, this game still lusters and proves to be a worthy title for any gamer’s collection.