New consoles are always exciting in the video game industry. When a new Nintendo console makes its debut there is always a buzz. Whether consumers observe with tentative curiosity or feverish fandom, the discussion around new Nintendo hardware is electric.
It is an incredibly exciting time to be a gamer. Virtual reality is taking off and the market is in the golden years of two home systems with more powerful iterations out or on the horizon. What amps me up the most though, is impending launch of a new Nintendo console. Nintendo is where quite a few people cut their teeth on gaming and a new generation is gearing up. It’s hard not to be excited.
The Switch touts the ability to take home console game experiences on the go. The entire system is portable and playable on the go. The promise of playing the new, open-world Zelda game or a full-fledged 3D Mario adventure on the big screen or on the go is enticing. It is the fusion of Nintendo’s home and portable market.
We are just days away from a total news blowout on Nintendo’s next home console, the Switch. It has been no secret that Nintendo has been working on a new console for quite some time. Codenamed “NX,” this new device has been the carrot at the end of Nintendo’s stick for months.
Wow. What a day in the gaming world for me. Today, on Dec. 3, 2016, The Last Of Us Part II was revealed at PSX.
As I lie here in my bed writing this up, eight hours after the reveal, a panel, and writing two news stories, the announcement still doesn’t seem quite real. Naughty Dog is my favorite developer in the business. This year they released my new favorite game of all time Uncharted 4: A Thief’s End, which bumped my previous favorite (you guessed it), The Last Of Us down to number two. Which is such an unfair and dumb thing to even do or say. Both are utterly incredible experiences. I even reviewed The Last Of Us here on the blog.
If you want to read what the game is about, check out my two news stories: This one is about the reveal itself, while this one is about the panel the director and cast later in the day. You can watch the trailer for the game above.
This post is more to acknowledge my feelings about the game and its announcement. I’m a mess. Continue reading
On Tuesday, June 14, 2016 at E3, Nintendo revealed to the world just what exactly they had been cooking up for the brand new Legend of Zelda game. After the initial 45 second reveal wet the appetites of fans during E3 2014, Nintendo has remained strangely quiet on the latest iteration for one of their tentpole franchises. Only leaving the fortress known as the Treehouse to announce unfortunate delays and a dual platform launch (like Twilight Princess on the Gamecube and Wii) many were left to speculate what the future of Zelda would be.
The Legend of Zelda: Breath of the Wild is the 17 game for the series, based off the timeline Nintendo made by throwing all the games in a blender and serving it up to thirsty fans. With a 30 year legacy, Nintendo has tried lately to mix up the formula, while staying in touch with its roots. It is an odd and difficult balance to achieve.
By Max Roberts
At a distance, Firewatch is a good looking package. It has a gorgeous art style, stellar acting, an allure of mystery and intrigue. When pulling back the layers of the orange and yellow hued packaging, there is a grounded story of one man’s lot in life. Campo Santo’s debut game has stuck with me like sap on a tree; it’s careful cultivation of story, world design, and themes seep out of the digital cracks to create a deeply rooted first person experience.
Let me tell you, the OG Legend of Zelda is HARD!
It also is so SATISFYING!
From starting the game last week, I have died more times than in any Zelda game I have ever played before. All before the first dungeon. It’s direction in subtle: totally open for you to explore. I wandered and fought my way to the fifth dungeon in the game, before finding anything else. I couldn’t solve the puzzle or beat the enemies so I had to leave, swearing I would return to conquer it. Then I died.