Heads up: I wrote this review from my perspective as an Uncharted fan. There was more to The Lost Legacy that I wanted to discuss than how it plays or looks. Due to this desire to dig deeper, this review contains spoilers for The Lost Legacy. Please read this after beating the game. It’ll take you six to eight hours. Not long at all.
The legacy of the Uncharted franchise is anything but lost. The strength and allure of Nathan Drake’s adventures grips their audience from beginning to end. Uncharted is essential to not only the PlayStation brand, but the video game industry at large as the developer, Naughty Dog, has proven to push the medium forward.
When Uncharted 4: A Thief’s End launched last year, Naughty Dog was adamant about it being Nathan Drake’s last adventure. Sticking to their guns, A Thief’s End wrapped up Nate’s story perfectly. I was so enamored with A Thief’s End after my journey that it cemented itself as my favorite game to date (and it still is).
As Naughty Dog began to approach the promised single player DLC, the studio asked itself one question—”Could we make an Uncharted without Nathan Drake?” Thus, Uncharted: The Lost Legacy was born. It is an interesting question to ask about a beloved series, especially from a studio as prolific and talented as Naughty Dog.
By Max Roberts
At a distance, Firewatch is a good looking package. It has a gorgeous art style, stellar acting, an allure of mystery and intrigue. When pulling back the layers of the orange and yellow hued packaging, there is a grounded story of one man’s lot in life. Campo Santo’s debut game has stuck with me like sap on a tree; it’s careful cultivation of story, world design, and themes seep out of the digital cracks to create a deeply rooted first person experience.
Being born in 1994, I missed out on both the NES and SNES eras. Although familiar with 2D games, I grew up playing 3D games at home, while 2D games provided a portable experience. That’s not to say I never played the classics. Super Mario Bros. 3 stands to be one of my favorite games. Unfortunately, I did miss out on Mega Man, early Zelda games, Duck Tales, and other classics that hold a special place in gamer’s hearts.
Yacht Club Games has given me a taste of all the best parts of that early era in gaming. Shovel Knight has put all the best aspects of iconic titles — thoughtful combat, unique level design, stunning pixel art, a dope soundtrack — into, what I easily consider to be, 2014’s best game to date.
The road to Metal Gear Solid V has been a long one. The end of Metal Gear Solid 4 was a perfect note to end the main story on, but there is always more to tell about Big Boss and Snake. Hideo Kojima surprised the industry with the announcement of Metal Gear Solid V: The Phantom Pain in 2012. This game has been designed to bridge the gap for Big Boss’ story between the PSP title, Peace Walker, and Meal Gear Solid 1. The new game boasts Kojima’s brand new FOX Engine, with photo-realism in mind. To hold fans over until The Phantom Pain’s release in 2015, Konami asked Kojima to release the prologue of the game separately. This is where Metal Gear Solid V: Ground Zeroes comes into play.
Left Behind Review– Welcome Home
By Max Roberts
Editors Note: Due to the nature of the DLC and where it fits into the entire story, spoilers for The Last Of Us appear in this review. Please, if you wish to go into the main campaign spoilers free, do not read this review or play the DLC until completion of the story. Enjoy.
Developer Naughty Dog is often praised for creating top notch games that are unmatched in quality, experience, and fun. Rightly so too. They, truly, have not made a bad game.
I want to praise Naughty Dog for something else in this review. That something is pure, sacred, and innocent. “The Kennel” crafts beautiful, rich, powerful and meaningful relationships. One relationship in particular is the beating heart of The Last Of Us’ DLC, Left Behind.
The world of video games is vast. There is no way we could play every single game. Some of us pick up the greats, while others play the duds. As a result, some of us miss out on true gems in the industry. A few weeks ago, Jeriah King, a reader and fan of Go Left Gaming, reached out to us. He asked if he could write a review for the site. Humbled by his request, we graciously accepted his offer to write exclusive content for us. Jeriah went straight to work and wrote us a review for Atlus’s puzzle platformer, Catherine. Below are all of Jeriah King’s thoughts on this game changer in the industry. If you would like to write a review for Go Left Gaming, check out the contact page and let us know what you would like to write. We would love to hear from you. Thank you for your time and enjoy Jeriah King’s review for Catherine.
By Jeriah King
Coming from Atlus, the makers of Persona, Catherine is unique in its own way, giving you the feeling that something amazing is happening right before your eyes. Performing obligations and choosing right from wrong is what sets this game apart from other Japanese, anime style games. Coming from such an immensely popular title as Persona, Atlus had to raise the bar once again to impress gamers everywhere. Replaying Catherine almost a year later, this game still lusters and proves to be a worthy title for any gamer’s collection.
Uncharted 2: Among Thieves Review
By Max Roberts
Uncharted 2: Among Thieves is bold. Uncharted 2 not only proves that Drake is here to stay, but that video games can be ambitious. Featuring world traveling set pieces and an intense, beautiful cinematic story, Uncharted 2 raises the bar, not only for future Uncharted games, but for the industry as a whole. Improving the game’s core third person shooting and platforming mechanics, Naughty Dog pushes Uncharted to the edge. It’s a stunning achievement and nearly five years later, Uncharted 2: Among Thieves still shines.