I was recently remenicing my eariler days with Apple. I just upgraded to a 2017 MacBook Pro and this new laptop signaled the final days of my first personal computer. My little 11″ MacBook Air had entered retirement after 4 short human years and (what feels like) 500 long computer years.
The Air line of MacBooks always struck me as significant. They are undoubtedly “Apple”—slick, modern, and suave. These little computers did quite a bit and said even more.
Which brings me to my remenicing…
The Legend of Zelda: Breath of the Wild is nearly upon us. Hyrule is in danger once again and in mere days we will set out to find the Master Sword, aid Zelda, and defeat Calamity Ganon.
It has been a long, winding journey just to get to the game’s launch on March 3, 2017 though. Zelda fans love timelines, so I thought it would be worthwhile and interesting to look back at the history of the development of The Legend of Zelda: Breath of the Wild. It is easy to forget where a game has come from and exactly what it took to get to a launch.
Breath of the Wild mirrors The Legend of Zelda: Twilight Princess by launching across two game systems and promises to be the largest Zelda game to date. Since hindsight is 20/20, let’s take a look back and see how Nintendo’s foray into open world game design came to be.
Looking for a snazzy interview with the fine gentleman that is none other than Kirk Hamilton? Check out the stylish blog post and episode over on Model Citizens Media!
For more info on why the post left Go Left Gaming, check out this important announcement post here.
I am launching a new project. This project is a long form interview show with a variety of people throughout the video game industry; whether they be a gaming journalist, game designer, or an industry personality.
The first episode airs this Monday, January 30,2017 at 12:00 PM EST on my YouTube channel. A companion post with the interview will go live here on Go Left Gaming.
Nintendo’s brand new home console is upon us. I have written quite a bit about the Switch these past few days. I have already written one blog post about my diagnosis of the negativity surrounding the Switch. For this article, I wanted to present a more through and rounded look at the Switch itself and what Nintendo announced last week. Now that the dust has settled from the event and consequent live streams, here is everything you need to know about the Nintendo Switch.
New consoles are always exciting in the video game industry. When a new Nintendo console makes its debut there is always a buzz. Whether consumers observe with tentative curiosity or feverish fandom, the discussion around new Nintendo hardware is electric.
It is an incredibly exciting time to be a gamer. Virtual reality is taking off and the market is in the golden years of two home systems with more powerful iterations out or on the horizon. What amps me up the most though, is impending launch of a new Nintendo console. Nintendo is where quite a few people cut their teeth on gaming and a new generation is gearing up. It’s hard not to be excited.
The Switch touts the ability to take home console game experiences on the go. The entire system is portable and playable on the go. The promise of playing the new, open-world Zelda game or a full-fledged 3D Mario adventure on the big screen or on the go is enticing. It is the fusion of Nintendo’s home and portable market.
We are just days away from a total news blowout on Nintendo’s next home console, the Switch. It has been no secret that Nintendo has been working on a new console for quite some time. Codenamed “NX,” this new device has been the carrot at the end of Nintendo’s stick for months.
Wow. What a day in the gaming world for me. Today, on Dec. 3, 2016, The Last Of Us Part II was revealed at PSX.
As I lie here in my bed writing this up, eight hours after the reveal, a panel, and writing two news stories, the announcement still doesn’t seem quite real. Naughty Dog is my favorite developer in the business. This year they released my new favorite game of all time Uncharted 4: A Thief’s End, which bumped my previous favorite (you guessed it), The Last Of Us down to number two. Which is such an unfair and dumb thing to even do or say. Both are utterly incredible experiences. I even reviewed The Last Of Us here on the blog.
If you want to read what the game is about, check out my two news stories: This one is about the reveal itself, while this one is about the panel the director and cast later in the day. You can watch the trailer for the game above.
This post is more to acknowledge my feelings about the game and its announcement. I’m a mess. Continue reading
Let me tell you, the OG Legend of Zelda is HARD!
It also is so SATISFYING!
From starting the game last week, I have died more times than in any Zelda game I have ever played before. All before the first dungeon. It’s direction in subtle: totally open for you to explore. I wandered and fought my way to the fifth dungeon in the game, before finding anything else. I couldn’t solve the puzzle or beat the enemies so I had to leave, swearing I would return to conquer it. Then I died.