I was recently remenicing my eariler days with Apple. I just upgraded to a 2017 MacBook Pro and this new laptop signaled the final days of my first personal computer. My little 11″ MacBook Air had entered retirement after 4 short human years and (what feels like) 500 long computer years.
The Air line of MacBooks always struck me as significant. They are undoubtedly “Apple”—slick, modern, and suave. These little computers did quite a bit and said even more.
Which brings me to my remenicing…
The Legend of Zelda: Breath of the Wild is nearly upon us. Hyrule is in danger once again and in mere days we will set out to find the Master Sword, aid Zelda, and defeat Calamity Ganon.
It has been a long, winding journey just to get to the game’s launch on March 3, 2017 though. Zelda fans love timelines, so I thought it would be worthwhile and interesting to look back at the history of the development of The Legend of Zelda: Breath of the Wild. It is easy to forget where a game has come from and exactly what it took to get to a launch.
Breath of the Wild mirrors The Legend of Zelda: Twilight Princess by launching across two game systems and promises to be the largest Zelda game to date. Since hindsight is 20/20, let’s take a look back and see how Nintendo’s foray into open world game design came to be.
Looking for a snazzy interview with the fine gentleman that is none other than Kirk Hamilton? Check out the stylish blog post and episode over on Model Citizens Media!
For more info on why the post left Go Left Gaming, check out this important announcement post here.
I am launching a new project. This project is a long form interview show with a variety of people throughout the video game industry; whether they be a gaming journalist, game designer, or an industry personality.
The first episode airs this Monday, January 30,2017 at 12:00 PM EST on my YouTube channel. A companion post with the interview will go live here on Go Left Gaming.
Nintendo’s brand new home console is upon us. I have written quite a bit about the Switch these past few days. I have already written one blog post about my diagnosis of the negativity surrounding the Switch. For this article, I wanted to present a more through and rounded look at the Switch itself and what Nintendo announced last week. Now that the dust has settled from the event and consequent live streams, here is everything you need to know about the Nintendo Switch.
New consoles are always exciting in the video game industry. When a new Nintendo console makes its debut there is always a buzz. Whether consumers observe with tentative curiosity or feverish fandom, the discussion around new Nintendo hardware is electric.
It is an incredibly exciting time to be a gamer. Virtual reality is taking off and the market is in the golden years of two home systems with more powerful iterations out or on the horizon. What amps me up the most though, is impending launch of a new Nintendo console. Nintendo is where quite a few people cut their teeth on gaming and a new generation is gearing up. It’s hard not to be excited.
The Switch touts the ability to take home console game experiences on the go. The entire system is portable and playable on the go. The promise of playing the new, open-world Zelda game or a full-fledged 3D Mario adventure on the big screen or on the go is enticing. It is the fusion of Nintendo’s home and portable market.