Apple’s Ad-entity

I was recently remenicing my eariler days with Apple. I just upgraded to a 2017 MacBook Pro and this new laptop signaled the final days of my first personal computer. My little 11″ MacBook Air had entered retirement after 4 short human years and (what feels like) 500 long computer years.

The Air line of MacBooks always struck me as significant. They are undoubtedly “Apple”—slick, modern, and suave. These little computers did quite a bit and said even more.

Which brings me to my remenicing…

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Uncharted: The Lost Legacy Review

Heads up: I wrote this review from my perspective as an Uncharted fan. There was more to The Lost Legacy that I wanted to discuss than how it plays or looks. Due to this desire to dig deeper, this review contains spoilers for The Lost Legacy. Please read this after beating the game. It’ll take you six to eight hours. Not long at all.

The legacy of the Uncharted franchise is anything but lost. The strength and allure of Nathan Drake’s adventures grips their audience from beginning to end. Uncharted is essential to not only the PlayStation brand, but the video game industry at large as the developer, Naughty Dog, has proven to push the medium forward.

When Uncharted 4: A Thief’s End launched last year, Naughty Dog was adamant about it being Nathan Drake’s last adventure. Sticking to their guns, A Thief’s End wrapped up Nate’s story perfectly. I was so enamored with A Thief’s End after my journey that it cemented itself as my favorite game to date (and it still is).

As Naughty Dog began to approach the promised single player DLC, the studio asked itself one question—”Could we make an Uncharted without Nathan Drake?” Thus, Uncharted: The Lost Legacy was born. It is an interesting question to ask about a beloved series, especially from a studio as prolific and talented as Naughty Dog.

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Announcing Model Citizens Media

Hello everyone!

Big announcement to share with you officially through the blog. If you follow me on Twitter, you may have seen the latest project announced there. I am a 25% of a new podcast network called Model Citizens Media.

What is Model Citizens Media?

It is a brand for myself and three friends—Logan Moore, Mario Rivera, and Michael Ruiz—to create, proliferate, and share podcasts and ideas. Topics that fascinate us, real-life stories, or goofing around fuel the fire of our shows. Speaking of which…

What are the shows Model Citizens Media produces?

At the start, there are four shows. Two brand new ones and two you may be familiar with.

  • The Model Citizens Show– The flagship show of the site and network. All four of us talk about whatever in a conversational based podcast. Inspired by the Comedy Button and the GameOverGreggy Show.
  • Reeling in the Years– A music podcast where Michael and Logan discuss and explore a specific year in music. How did music play out that year, notable artists, their favorites and such.
  • Millennial Gaming Speak– MGS is the gaming podcast I have been a co-host of for the passed two years. Logan hosts with me and we discuss the on-goings in the video game industry.
  • Behind the Pixel– Behind the Pixel is the name I settled on for my new interview series where I pick the brains of folks in the video game industry. You may have seen my first episode (more on it below) with Kirk Hamilton. Interview 2 (and hopefully 3 and 4) are on the way soon!

You can find all of these shows on iTunes, Google Play, Stitcher, YouTube, and SoundCloud*!

*Only for MGS

Behind the Pixel

An homage to the saying “behind the curtain,”Behind the Pixel is an interview series dedicated to an inside look into the video game industry and the people that make up all parts. Video games are a multi-billion dollar industry and fosters a passionate community. I want to explore the people that make it all happen, engage the community, and get fired up about games.

You may have seen episode one pushed heavily here on the site and my Twitter feed, before Model Citizens Media and the show itself had a name. My interview with Kirk Hamilton was an absolute treat. It taught me quite a bit about conducting an interview. I’m eager to carry out those lessons in future interviews.

To avoid brand confusion, I am editing the blog post here on Go Left Gaming to link to the posting on Model Citizens Media. The MCS post is identical to the post you would have found here over these past months. The content is the same, it just now has a proper home. Check it out!

Wrap Up

That’s the blurb I had about Model Citizens Media. We are recording episode three of The Model Citizens Show tomorrow night (04/04/17). Tune in live on YouTube. You can follow @ModelPods for a link when we go live.

Make sure to check out the site proper for full details, show descriptions, and and episodes. Go here to check out Model Citizens Media.

Mario made a vlog for his YouTube channel making a similar announcement. He reflects how I feel. This is an exciting time for all of us and we are eager to create and share. We hope you will become a fellow citizen and follow us on this journey!

The History of Breath of the Wild

The Legend of Zelda: Breath of the Wild is nearly upon us. Hyrule is in danger once again and in mere days we will set out to find the Master Sword, aid Zelda, and defeat Calamity Ganon.

It has been a long, winding journey just to get to the game’s launch on March 3, 2017 though. Zelda fans love timelines, so I thought it would be worthwhile and interesting to look back at the history of the development of The Legend of Zelda: Breath of the Wild. It is easy to forget where a game has come from and exactly what it took to get to a launch.

Breath of the Wild mirrors The Legend of Zelda: Twilight Princess by launching across two game systems and promises to be the largest Zelda game to date. Since hindsight is 20/20, let’s take a look back and see how Nintendo’s foray into open world game design came to be.

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Announcing a New Project

I am launching a new project. This project is a long form interview show with a variety of people throughout the video game industry; whether they be a gaming journalist, game designer, or an industry personality.

The first episode airs this Monday, January 30,2017 at 12:00 PM EST on my YouTube channel. A companion post with the interview will go live here on Go Left Gaming.

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Everything You Need to Know About Nintendo Switch

Nintendo’s brand new home console is upon us. I have written quite a bit about the Switch these past few days. I have already written one blog post about my diagnosis of the negativity surrounding the Switch. For this article, I wanted to present a more through and rounded look at the Switch itself and what Nintendo announced last week. Now that the dust has settled from the event and consequent live streams, here is everything you need to know about the Nintendo Switch.

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